apr 20th, 2015 | Design, Short&Sweet, Video
Short&Sweet: een interview met Wendy Plomp, Dutch Invertuals, vanuit de Salone del Mobile 2015 in Milaan.
Wendy Plomp: We were looking for the future way of living. What kind of objects are important in our daily lives and which of them can show our own identity?
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apr 19th, 2015 | Publicaties, Short&Sweet, Video
Short&Sweet: een interview met Mark Studholme, oprichter van Crowdyhouse, vanuit de Salone del Mobile 2015 in Milaan.
Mark Studholme: What we’ve seen is that designers did not have an adequate channel to sell directly to consumers online. That’s why we’ve grown as digital marketplace from 15 designers at launch last year to over 600 designers this year.
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apr 19th, 2015 | Design, Short&Sweet, Video
Short&Sweet: een interview met Mark Studholme, oprichter van Crowdyhouse, vanuit de Salone del Mobile 2015 in Milaan.
Mark Studholme: What we’ve seen is that designers did not have an adequate channel to sell directly to consumers online. That’s why we’ve grown as digital marketplace from 15 designers at launch last year to over 600 designers this year.
Read the article…
apr 18th, 2015 | Publicaties, Short&Sweet, Video
Short&Sweet: een interview met Lonneke Gordijn, designer Studio DRIFT, vanuit de Salone del Mobile 2015 in Milaan.
Lonneke Gordijn: In our work, we always look for a relationship between light, space, technology and a poetic aspect that we cannot grasp.
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apr 18th, 2015 | Design, Short&Sweet, Video
Short&Sweet: een interview met Lonneke Gordijn, designer Studio DRIFT, vanuit de Salone del Mobile 2015 in Milaan.
Lonneke Gordijn: In our work, we always look for a relationship between light, space, technology and a poetic aspect that we cannot grasp.
Read the article…
apr 17th, 2015 | Publicaties, Short&Sweet, Video
Short&Sweet: een interview met Renny Ramakers, droog design, vanuit de Salone del Mobile 2015 in Milaan.
Renny Ramakers: We created a new kind of hardware. Many designers want these parts to be invisible. Our design goes back to the basics of hardware, so we created new shapes, new colors. We wanted to give them all more character.
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